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Surface Meshes

Surface meshes are one of the core structures in Polyscope. In addition to simply displaying the mesh, Polyscope can show any number of scalar, vector,color, and other kinds of quantities associated with the vertices/faces/etc of the mesh.

Polyscope does not impose any requirements on the meshes visualized. They may be polygonal or nonmanifold, and all faces need not have the same degree. As always, try clicking on the vertices or faces of a mesh see the data associated with that mesh element.

surface_mesh_demo

Registering a surface mesh

Example: registering a mesh

import numpy as np
import polyscope as ps
ps.init()

vertices = np.random.rand(100, 3) # (V,3) vertex position array
faces = np.random.randint(0, 100, size=(250,3)) # (F,3) array of indices 
                                                # for triangular faces

# visualize!
ps_mesh = ps.register_surface_mesh("my mesh", vertices, faces)
ps.show()

Surface meshes are registered with Polyscope by passing the location of each vertex in the mesh, as well as the vertex indices for each face.

register_surface_mesh(name, vertices, faces, enabled=None, color=None, edge_color=None, smooth_shade=None, edge_width=None, material=None)

Add a new surface mesh structure to Polyscope.

  • name string, a name for the structure
  • vertices, an Nx3 numpy float array of vertex locations (or Nx2 for 2D)
  • faces, an FxD numpy integer array of faces, as 0-based indices in to the vertices array, OR a plain python list-of-lists of indices (or really, anything twice-iterable which yields integers). The latter option enables meshes where not all faces have the same degree.

Additional optional keyword arguments:

  • enabled boolean, is the structure enabled initially
  • color float 3-tuple, default color values for the mesh as rgb in [0,1]
  • edge_color float 3-tuple, default color values for edges of the mesh as rgb in [0,1] (be sure to set edge_width too)
  • edge_width float, width of edges in rendered mesh; default sets 0 to disable edges, 1 is a reasonable value to enable
  • smooth_shade boolean, if True use smooth shading (default: False for flat shading)
  • material string, name of material to use for the mesh

if not specified, these optional parameters will assume a reasonable default value, or a persistent value if previously set.

2D vertex positions are also supported, see 2D data.


Element ordering

Polyscope quantities are ordered arrays of data, but not everyone can agree on the ordering of elements in a mesh. See indexing conventions.

The default ordering is probably the same as yours for data on vertices, faces, and corners. However, data on edges and halfedges is much more likely to require setting an ordering.

Updating a mesh

The locations of the vertices in a mesh can be updated with the member function update_vertex_positions(newPositions). All quantities will be preserved. Changing the connectivity or element counts in a mesh is not supported, you will need to register a new mesh (perhaps with the same name to overwrite).

SurfaceMesh.update_vertex_positions(newPos)

Update the vertex positions in a surface mesh structure. newPos must be valid input as to initially construct the vertex positions, with the same number of vertices.

Picking

“Picking” refers to selecting and inspecting elements by clicking on the object in the scene. By default only mesh vertices and faces can be selected. Edges, corners, and halfedges, become selectable only once they are used by some quantity, for instance once a per-corner quantity is registered, then it becomes possible to click on corners.

If desired, you can manually override this behavior by calling mesh.mark_edges_as_used(), to make the structure act as if edges are in use and make the pickable, etc. The same goes for mesh.mark_corners_as_used() and mesh.mark_halfedges_as_used(). If you mark edges or halfedges as used, you much also set their element ordering as described in the indexing conventions.

Back face policies

The faces of a mesh are implicitly given an outward orientation by the order in which the vertices are listed. The standard convention, which Polyscope respects, is that a counter-clockwise ordering of vertices defines the “outward” direction. Faces which are viewed from behind are referred to as back faces; they can arise when a surface is viewed from the inside, or if a mesh is not properly oriented. Polyscope offers several options for how back faces are displayed.

backface policies diagram

  • identical all faces are always rendered identically, whether viewed from the front or back
  • different back faces are shaded slightly darker, so they can be distinguished (this is the default)
  • custom back faces are shaded with a configurable color
  • cull back faces are culled, and not rendered at all

The choice of these policies can be set as an option for each surface mesh structure, either in the GUI via [Options] -> [Back Face Policy] or programmatically with the function below or when a mesh is registered.

SurfaceMesh.set_back_face_policy(val)

Set the policy for rendering oppositely-oriented back faces.

  • newPolicy is string giving the new policy, one of identical, different, custom, or cull as described above

You can also set back_face_policy='cull' when registering a mesh.

There is also a corresponding SurfaceMesh.get_back_face_policy().

SurfaceMesh.set_back_face_color(val)

Set the color to be used for custom back face coloring as a 3-tuple of floats on [0,1]. Has no effect unless the back face policy is custom.

There is also a corresponding get_back_face_color().

Options

Options control the appearance of the mesh. These options can also be passed as keyword arguments to the initial register_surface_mesh(), as noted above. See structure management for options common to all structures such as enabling/disabling, transforms, and transparency.

Parameter Meaning Getter Setter Persistent?
surface color the color of the mesh get_color() set_color(val) yes
edge color the color of the edges of the mesh get_edge_color() set_edge_color(val) yes
edge width how thick to draw mesh edges, use 0. to disable and 1. for reasonable edges get_edge_width() set_edge_width(val) yes
shade smooth use smooth shading along faces or simple flat faces get_smoooth_shade() set_smooth_shade(isSmooth) yes
material material for structure get_material() set_material(newVal) yes
back face policy what back face policy to use get_back_face_policy() set_back_face_policy(val) yes
back face color back face color for the custom policy get_back_face_color() set_back_face_color(val) yes

Example: set options which affect the appearance of the mesh

import numpy as np
import polyscope as ps

vertices = np.random.rand(100, 3) # (V,3) vertex position array
faces = np.random.randint(0, 100, size=(250,3)) # (F,3) array of indices 
                                                # for triangular faces
ps_mesh = ps.register_surface_mesh("my mesh", vertices, faces)

ps_mesh.set_enabled(False) # disable
ps_mesh.set_enabled() # default is true

ps_mesh.set_color((0.3, 0.6, 0.8)) # rgb triple on [0,1]
ps_mesh.set_edge_color((0.8, 0.8, 0.8)) 
ps_mesh.set_edge_width(1.0)
ps_mesh.set_smooth_shade(True)
ps_mesh.set_material("candy")
ps_mesh.set_transparency(0.5)

# alternately:
ps.register_surface_mesh("my mesh2", vertices, faces, enabled=False, 
                         color=(1., 0., 0.), edge_color=((0.8, 0.8, 0.8)),
                         edge_width=1.0, smooth_shade=True,
                         material='candy', transparency=0.5)