Variable Transparency
You can set the transparency individually for each element in a surface mesh by specifing an existing scalar quantity to serve as the transparency.
This can also be set manually in the GUI via the point cloud [Options] --> [Variable Transparency]
setting.
Per-vertex, per-face, and per-corner scalar quantities are supported for use as transparency values.
See the transparency section for more transparency-related options.
All values will be clamped into the [0,1]
range. The transparency is multiplicative with any other transparency effects, such as setting the structure’s global transparency value.
SurfaceMesh.set_transparency_quantity(quantity_name)
set transparency quantity
Set the transparency quantity by name. The quantity must be a vertex, face, or corner scalar quantity added to this mesh.
All values will be clamped into the [0,1]
range.
If transparency is not already enabled, updates the transparency mode to be Pretty
.
SurfaceMesh.clear_transparency_quantity()
clear transparency quantity
Clear the transparency quantity.